Archive for January, 2016

A Reader Replies

Monday, January 25th, 2016


I believe in my writing, but it really helps to hear from others who do, too.

Here is what a recent reader had to say about AES: Gamers and Gods I.

Wow! This book is a grabber and an absolute blast to read. I have played a few of these games so I had a better understanding of how it all works, but even someone who is not a gamer will love this book. It is raw and exciting and definitely one of the best I have read. The characters are amazing and totally made the book rock. The connection between mythology and science, between real and animation is done to perfection. This would be a kickass movie. The details are impeccable and made me feel like I was part of it. It is so well written and so easy to stay with and impossible to put down, I can not wait to read the other two books. Matthew Kennedy is a brilliant writer and his knowledge and imagination are outstanding. His passion for writing is clear and his talent goes deep. He could easily become one of my favorites, and as an avid reader, that is not said lightly. I highly recommend this book, series and author to everyone. You will be hooked and will love it from start to finish. A must read!”

– Debbie Raynes

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HEALSPACE: The Space of Life

Sunday, January 10th, 2016


Now that Tonespace, book 3 of The Metaspace Chronicles is uploaded and in pre-orders at Smashwords (and will soon be uploaded to Amazon), it’s time to talk about the next book in the series, Healspace.

As you know, I’m trying to formulate a fresh new system of magic for this series.  it’s a magic that has nothing to do with spirits or demons or the Moon or ancient occult traditions.  This magic is more of a science fiction magic than a fantasy magic.

Many old-school authors would call it psi, not magic, since it seems more related to telekinesis than to witchcraft.  I cannot argue with this assessment.  In fact, my “wizard” Xander would rather people call it psionic engineering instead of magic, because he would prefer to leave the old superstitions behind and explore it as the practical applications of a new branch of Science called Psionics.

The first three novels covered Pathspace, Spinspace, and Tonespace — Xander’s terms for various aspects of something he calls Metaspace, from which the name for the series derives.  The idea is that what we know of Space is a small subset of a greater continuum called Metaspace — and that awareness can interact with aspects of metaspace in order to influence objects and events embedded in it.  Not mind over matter.  Mind over space.

I came to the idea of metaspace because no description of PK or telekinesis I have ever read gives any believable way for the human mind to push on objects.  So let’s forget pushing them.  The new concept is that information is the most powerful thing in the universe, and that our minds can do more than process information - we can exchange information with space.

In casting or “weaving” metaspace, Xander and his wizards are participating in the information encoded in space, altering it so that objects and events in space behave or happen differently.  For example, a Pathspace weave is a configuration in space similar to an engineered gravitational space curvature - it affects the paths objects travel on, just as the curvature associated with the Sun’s mass affects the path of the Earth.

Healspace is a little farther out on the edge, as I take the series further and try to expand the bounds of possibility. Healspace refers to that aspect of metaspace which deals with the growth and continuity of organic life.  As the name implies, those who learn how to shape healspace with their minds can speed the healing of organic tissue injuries and help the body fight off infections.


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